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illusions detail (Illusions)



Illusions change what characters perceive. They can make a person
            seem subtly different, throw a brief impossible sensation into a
            scene, or layer a false atmosphere over a room. They are not solid
            objects and they do not physically alter bodies, gear, wounds, exits,
            or the map.

            Use this help file as the overview. For exact syntax, see
            `help glamour`, `help seeming`, and `help truelook`.

            Common Commands:
              glamour
                Open the guided Glamour menu.

              glamour <target>[, <target>...] = <sensory message>
                Send a brief sensory impression to one or more recipients.

              glamour/room = <sensory message>
                Send a brief sensory impression to everyone else in your room.

              glamour room
                With Glamour II, open the guided room Glamour menu for a
                persistent illusion layered over the room.

              seeming
                Open the guided Seeming menu for personal appearance changes.

              seeming <field>=<text>
                Change one part of your apparent appearance.

              seeming full <form>
                With Seeming II, assume an authored full alternate humanoid
                Seeming.

              seeming status
                Review your current Seeming.

              seeming drop
                Remove your current Seeming.

              truelook [target]
                With Spirit Sight or another true-seeing state, deliberately
                look through applicable illusion layers. With no target, this
                checks the room.

            Seeming:
              Seeming is a personal disguise. It is best for apparent features:
              eyes, hair, voice, scent, short description, clothing impression,
              or a full false humanoid identity.

              Examples:
                seeming eyes=Her eyes are a flat storm-gray.
                seeming voice=Her voice carries a soft Georgia drawl.
                seeming sdesc=a tired courier with rain-dark hair
                seeming full courier

              A Seeming changes what people perceive when they look at you. It
              does not change your real body, your physical abilities, the items
              you are actually carrying, or evidence that does not depend on
              sight and ordinary presentation.

            Glamour:
              Glamour is for sensory moments and room-scale unreality. Use it
              when the illusion belongs in the air, the light, the soundscape,
              the smell of the room, or a particular person's senses.

              Examples:
                glamour Mira = The air smells briefly of rain on hot stone.
                glamour Mira, Alex = A voice whispers from the sealed closet.
                glamour/room = The hallway seems longer than it should.
                glamour/unnatural/room = The exit sign bleeds black light.

              Momentary Glamours are impressions. They can be eerie, beautiful,
              distracting, or impossible, but they do not create objects or force
              other characters to act.

            Room Glamour:
              Glamour II can create a lasting room illusion through `glamour
              room`. The guided menu lets you choose whether the illusion adds to
              the real room description or replaces what ordinary viewers see.

              Use append-style room Glamour for atmosphere:
                The motel office smells of ozone, and every shadow bends toward
                the aquarium.

              Use replace-style room Glamour for false presentation:
                The storage room appears to be a clean, bright consulting office
                with framed diplomas and a glass desk.

              Aware characters know magic exists, but awareness alone does not
              show magic. Characters with Spirit Sight notice vague glamour
              residue in ordinary room look. Characters with Spirit Sight or
              another true-seeing state can use `truelook` to examine the room
              beneath the illusion.

            Seeing Through Illusions:
              Ordinary `look` shows the scene as your character perceives it.
              Spirit Sight can show vague signs of glamour around an illusion,
              but it does not automatically pierce the illusion during ordinary
              `look`. If your character has Spirit Sight or another true-seeing
              state, `truelook` shows the real room or target with the
              applicable illusion suppressed for that look.

              `truelook` does not dispel the illusion. It does not alert the
              caster or tell the target that you looked through it. It is only
              your character's clearer perception of what is really there.

            Notes:
              - Use `seeming` for personal appearance.
              - Use `glamour` for sensory impressions and room illusions.
              - Use `truelook` when your character can pierce illusions.
              - Aware characters do not see magic unless they also have a
                supernatural perception source such as Spirit Sight.
              - Mark Glamour unnatural when the impression is plainly impossible
                or supernatural.
              - Illusions are RP tools, not OOC consent overrides. Keep normal
                consent and content preferences in mind for intense scenes.