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Theme

The primer.

A field guide to the world that contains Pluto Beach — the powers, the territories, the currency, and the long history that produced the containment regime.

You do not need to read any of this to play. The world is easier to live in if you have, but the game does not test you on it. Read what catches your eye, skip the rest, come back for the corners that matter to your character.

§ 1 · Balance of power

The Three Powers.

Three organizations divide the present-day supernatural world. None of them is the good guys. None of them is the villain. Their dossiers, in order of how often they appear in everyone else's paperwork.

§ 3 · On the ground

The town.

The Three Powers, the wider world, the long history — all of it lands somewhere. Shadow Beach lands in one Gulf-coast county seat. This is the dossier on the town the game is set in.