Combat command reference.
Use `help combat` for the command help attached to the combat command.
Use `help combat-guide` for a plain-English overview.
Use `help combat-math` for roll and wound details.
Usage:
combat
combat start
combat attack <target> [with <weapon>] [auto]
combat ambush
combat end
combat status
combat ready
combat 1 <action>
combat 2 <action>
combat 3 <action>
combat queue <action>; <action>; <action>
combat order <action>, <action>, <action>
Examples:
combat
combat start
combat attack Maya with pistol
combat order draw pistol, attack Maya with pistol, defend
combat queue take cover; attack Maya; flee
Actions:
attack <target> [with <weapon>] [auto]
Standard attack. Automatic fire gives +20 to the attack roll.
blast <target>
Attack with an active Elementalism blast after using `blast <element>`.
It resolves as a magical ranged attack through normal combat.
charge <target>
Move to the target and attack quickly. The attack is a quick attack.
Distant positions may take two passes to cross.
take cover
cover
Duck into cover. You cannot take cover while engaged.
defend
Focus on defense. Attacks against you this pass suffer -20.
disengage
Break out of melee engagement. An opponent can contest this with Press.
press [<target>]
Stop an engaged opponent from disengaging.
move <place>
Move to a named combat place. Distant places can take two passes.
draw [<weapon>]
Ready a weapon from your inventory. If you have only one weapon, `draw`
is enough.
flee
Leave combat. Flee requires a roll if you are under fire and is blocked
while engaged.
dualwield
Toggle dual-wield style when you have the required talent and two
eligible held weapons.
Notes:
- `combat attack <target>` fills the next open pass during active combat.
- `combat order` marks you ready immediately.
- `combat queue` does not mark you ready.
- If no combat is active, `combat queue` starts room combat. `combat start`
or `combat attack <target>` is usually clearer for opening a fight.
- `combat 1`, `combat 2`, and `combat 3` replace a specific pass.
- If you name a weapon for an attack and planned to draw it earlier, the
attack uses that weapon if the draw succeeds.
- If you name a weapon without drawing it first, the attack uses whatever
weapon is actually ready when that pass resolves.