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helpless detail (Helpless)



Helplessness covers the states where a character is not fully able to
            resist, move, perceive, or speak. The game tracks several possible
            causes at once and uses the worst active state as the effective state.

            Limits by effective state, from least to most severe:

              Free
                No helplessness state is active. Movement, speech, perception, and
                ordinary actions use their normal rules.

              Unresisting
                You can still move, see, hear, speak, pose, and act normally unless
                another condition says otherwise. You are treated as not meaningfully
                resisting for restraint actions: others may cuff, bind, pin,
                blindfold, or gag you without a grapple contest. Causes include
                choosing `unresisting`, being cuffed, or being dazed.

              Helpless
                You cannot move between rooms on your own. You can be dragged with
                `drag <target>=<exit>`. You are treated as unable to meaningfully
                resist further restraint actions. Helplessness by itself does not
                block sight, hearing, or speech; blindfolds, gags, unconsciousness,
                and out cold handle those limits. Causes include being bound, pinned,
                stunned, or made helpless by wounds.

              Unconscious
                You are helpless and cannot move on your own. Normal speech is
                blocked: `say`, `say to`, `whisper`, and speech inside emotes/poses
                are stopped. `look` does not show the room; it reports that your eyes
                stay shut and you dimly register nearby movement. Incoming room
                speech and activity are reduced to dim impressions. Private emotes
                still deliver nonverbal action, but quoted speech is replaced with
                ellipses. Whispers are not delivered to unconscious recipients. If
                you are already helpless, you can enter this state with `knockout`.

              Out cold
                The deepest state. Out cold also sets unconsciousness, but it remains
                the effective state until cleared. You cannot move or speak, `look`
                only reports that you are out cold, and normal incoming room speech,
                poses, local emotes, and private emotes are suppressed rather than
                reduced to dim impressions. Whispers are not delivered. If you are
                already helpless, you can enter this state with `knockout/outcold`.

            Common commands:

              unresisting
                Toggle whether you are voluntarily unresisting.

              sleep
                Put yourself to sleep.

              knockout [minutes]
                If you are already helpless, pass into ordinary unconsciousness.
                Without a timer, the default timer is 30 minutes.

              knockout/outcold [minutes]
                If you are already helpless, pass fully out cold. With a timer, you
                use that many minutes instead of the 30-minute default.

              Timed knockout wake-up
                When a timed knockout ends, you are told that you can wake. It does
                not wake you automatically. If you are out cold, `wake` first brings
                you down to ordinary unconsciousness. Use `wake` again to wake up.
                If you are no longer helpless for another reason when you wake fully,
                you are dazed for 5 minutes. If you are still helpless, such as from
                being bound, you wake without that default daze.

              wake
                Wake yourself from normal sleep. For timed knockouts, this works
                after the timer tells you that you can wake.

              wake <target>
                Rouse another sleeping or unconscious character. If the target is
                out cold, this brings them down to ordinary unconsciousness first.

              hstate [target]
                Show the effective helpless state and active causes.

            Restraint commands:

              cuff
                Secure a target's hands.

              bind / release
                Bind or release a target more fully.

              pin / unpin / release
                Hold or release an unresisting or helpless target.

              blindfold / gag
                Toggle sensory or speech restraints.

              drag <target>=<exit>
                Drag a helpless target through an exit.

              escape
                Contest an active pin. It does not remove cuffs or bindings.

              breakout
                Start the Story Point escape workflow for restrained parcel
                confinement.