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roleplay emotes detail (Roleplay Emotes)



Emoting lets you describe actions in-scene, with viewer-aware names/sdescs.

            Usage:
              emote <text>
              :<text>
              ;<text> - no space after your name (possessive style)
              emote/no <text> - same no-space behavior as ';'
              emote/noprefix <text> - same no-space behavior as ';'

            Examples:
              emote waves.
              :smiles at @testchar
              ;'s smile deepens.

            Private emotes:
              pemote <target>[,target2,...] [=] <emote>
              private <target>[,target2,...] [=] <emote>
              pmote <target>[,target2,...] [=] <emote>

            Private emote behavior:
              - Targets and you see: (Private) <emote>
              - Others in room see: <name> shares a private moment with <target list>.

            Local emotes (place-only):
              local <emote>
              lemote <emote>
              subtle <emote>

            Local emote behavior:
              - Only people at your current place (and you) see: (Local) <emote>
              - Others in room see: <name> shares a moment <at place>.
              - You must be at a place to use local emote.

            Self references:
              @me or /me - your name/sdesc
              @my or /my - smart possessive of your name/sdesc

            Notes:
              - Use `say` for direct speech and `say to` for addressed speech.
              - Use `pemote` for private action and `local` for place-only action.
              - Speech inside emotes still depends on whether your character can speak.